Wednesday, November 5, 2008

Matinee experimental video clip


sad.wmv

In this clip i demonstrated the techniques of matinee which are releveant to my groups assignment.
With a mover(lift) bound by barriers, in this i learnt that i could not attach the barriers to the mover and had to also make them interpactors aswell and move in time with the mover, this is something relevant which i figured out as i did not want the player to fall off the mover as it would become irritating.
With the doors, i made three which my team mates could choose from for our environment with 3 different sounds attached to each door.
The cinematic sequance i made is triggered as soon as the game is played, with kind of an introduction to the environment- something which i would consider for the final environment.

Monday, November 3, 2008

UT3 - "Hide and Seek"

Group Name: Mimco
Group Members: Jae(Kismet), Nikolina(Particles), myself(Matinee)

In this experiment i have chosen matinee to evoke the feelings of hide and seek to the environment. Ideas such as dimming of lights, opening and closing doors, movers(to move around the environment as it can be quite difficult) and cinematic sequences.
My group decided that it would be a possibility that we may not use much lighting in our environment and only have lights go on where the player is inside the map or either trying to figure out a way of putting a light onto the player so that the player can only see what is ahead of him/her.

Sunday, September 21, 2008

FILEFRONT FILES

3DS FILES:

CACTUS MODEL:
cactus3DS.max

X69%:
X693DS.max

Y44%:
Y443DS.max

SOLIDWORKS:

CACTUS MODEL:
cactusmodelSOLIDWORKS.SLDPRT

X69%:
X69cACTUS.SLDPRT

Y44%:
Y44cACTUS.SLDPRT

ANIMATIONS

CACTUS MODEL



X69% MODEL



Y44% MODEL

Images of Model 2 (Y% - 44)

SECTION VIEWS:
































MODEL:























Images of Model 1 (X% - 69)

MODEL 1:
































SECTION VIEW: